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Author Topic: Cool New War Game  (Read 659 times)
nemski
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« on: March 07, 2006, 10:40:47 AM »

The latest offering in the rapidly overflowing strategy genre is hard evidence that strategy games need a real overhaul, and fast. Chess, a small-scale tactical turn-based strategy game, attempts to adopt the age-old "easy to learn, difficult to master" parameter made popular by Tetris. But the game's cumbersome play mechanics and superficial depth and detail all add up to a game that won't keep you busy for long.

Chess casts you as king of a small country at war with a rival country of equivalent military power. There is little background story to speak of, and by and large the units in the game are utterly lacking any character whatsoever. The faceless, nondescript units are dubbed arbitrarily such labels as "Knight" and "Bishop" while their appearance reveals nothing to suggest these roles. To make matters worse, the units on both playable sides are entirely identical aside from a simple color palette swap. The setting of the conflict is equally uninspiring and consists merely of a two-color grid so as to represent the two warring factions. Adding insult  to injury, there is only one available map- and it's  pathetically small, an 8x8 matrix (Red Alert maps are up to 128x128 in size). The lack of more expansive battlefields makes Chess feel like little more  than an over-glorified Minesweeper.

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On a more serious note, for those of you wishing to beat me, log on to It's Your Turn and challenge me -- nemski --- to a match or two.

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